Teaching Resources > Vocational & Post 16 > Sports, Games and Recreation > Level 2 > Activity programming
Activity programming

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Activity programming
This unit is a case study asking the learner to devise a new programme of activity for a sports hall. They are given the philosophy of use of the facility, information on the target groups in the community, peak and off-peak operating times, and the activities that the sports hall can support. Using this information the learner can then programme a timetable of activities on-screen focusing first on the most appropriate time slot for each of the target groups, and then on what activities to offer them. The learner has the opportunity to compare their ideas to a suggested timetable.
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